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A new story, an award nomination, and a million other updates …

Well, hello! It’s been an eventful few weeks, to say the least. I’ll just dive right in.

First up: my short story “Spaceship Joyride” is out today in Lightspeed Magazine. It’s a story about being young, oblivious, and incredibly nervous around hot people—so I shouldn’t have to tell you that it’s very dear to me. I’m excited to share this one with you!

Second order of business: the love that’s been shown to “Slow Communication,” which was published in Fantasy Magazine last February, continues to overwhelm me. It was selected as a Notable Story in Best American Science Fiction and Fantasy 2023. It will be reprinted in We’re Here: The Best Queer Speculative Fiction 2022. And on top of these amazing honors, “Slow Communication” is a finalist for the Theodore Sturgeon Memorial Award.

Allow me to very eloquently summarize all of this: HOLY SHIT! HOOOOOOLY SHIT! I am so beyond grateful for everyone who took a chance on this story.

But stick around! I somehow have EVEN MORE UPDATES!

Third: my novella Redundancies & Potentials hits shelves in 2024, published by Neon Hemlock. I’ve been sitting on this news for a while, friends, and it was an excruciating secret to keep. Redundancies & Potentials follows two cybernetically-enhanced sisters as they use time travel to prevent a war. It’s twisty, gory, and—if I do say so myself—a damn good romp. I truly cannot wait.

Okay. Are you still with me?

Fourthly: “Who The Final Girl Becomes,” which dropped in Nightmare Magazine in February, will be published in Spanish by Voces de lo Insolito. It’ll drop in a few months, right around spooky season. This story is one of my favorite things I’ve ever written, and I’m delighted that it’s becoming accessible to more readers.

Aaaand fifth of all: Big Bad Con is crowdfunding on Backerkit until July 7th. This is a truly wonderful convention that I’m really looking forward to and, though the funding threshold has been met, I want to keep the momentum going! (A certain someone you know might even be a stretch goal guest …)

Last but not least: I just wanted to remind you that Plant Girl Game is available to preorder on Gamefound for a limited time. CJ and I have gotten our hands on the print books and will begin shipping them to backers soon. This game is absolutely gorgeous, so don’t miss your chance to buy a print copy!

Whew! That sure was a lot! Thank you for reading my work, and thank you for reading this update. There’ll be more from me soon.

Two anthologies and a Nebula nomination

The days are getting longer, the cherry blossoms are blooming, and I’m back with even more news!

First, the beautiful anthology This Side of the Divide: New Lore of the American West is now available for purchase, including a reprint of my story “There Are Ghosts Here.” This book really is a knockout, and I’m so honored to be included — it’s also the first time my short fiction has appeared in print!

If nonfiction is more your speed, Ex Marginalia: Essays from the Edges of Speculative Fiction is also available now, and includes my essay “Small Awakenings.” This is an absolutely stunning table of contents that I’m amped to be a part of.

And if you’re here for game design, Journeys Through the Radiant Citadel is a Nebula Finalist for Game Writing. Working on this book was a dream, and I’m so grateful for how it’s been received. You can find the full list of nominees here.

Lastly, now that nominations are open for the Hugo Awards and Locus Awards, I would be remiss if I didn’t plug my eligibility post one more time. Thank you, as ever, for keeping my work in mind as you vote!

I have more big things in the works — you didn’t think I’d stop there, did you? Click “subscribe” on the home page for fresh news in your inbox as we round the corner into spring.

New representation, and a new story

Remember when I said I had more news to come in 2023? Well, here’s some of it: I’m now represented by the wonderful Saint Gibson at Speilburg Literary Agency! I’m super excited to talk more about what we’re working on, down the line.

I have a new story out in Nightmare Magazine today. “Who The Final Girl Becomes” is a story about what happens after the slasher movie’s credits roll. This one was super cathartic to write, and I’m so pleased to be able to share it with you. You can read more about how the story came about in the accompanying Author Spotlight, which also includes my ideal Queer Horror 101 syllabus.

Additionally, Locus Magazine’s 2022 Recommended Reading List came out today, and I’m overjoyed that my story “Slow Communication” is included among all these stellar works. I highly recommend perusing the list to find your next great read!

I’ve edited my 2022 awards eligibility post to reflect this, but I wanted to remind you that 2022 was my first year of eligibility for the Astounding Award. If you’re voting in the Hugo Awards, I’d greatly appreciate your consideration.

I’m looking forward to whatever else this year will bring. As always, I’ll update here whenever I have news to share—click “subscribe” on the home page to be notified!

2022 Awards Eligibility

What a year! I had three short stories published in 2022, and I’d love for you to consider them in the coming awards season.

Slow Communication” (3000 words), a story about aliens and familial expectations, was published in Fantasy Magazine in February.

Drowned Best Friend” (7000 words), a story about grief and the perceived link between transition and death, was published in Fantasy Magazine in May.

Civilian Assumptions” (1346 words), a flash piece about the unlikely love between a captain and their spaceship, was published in Lightspeed Magazine in September.

Additionally, this is my first year of eligibility for the Astounding Award.

I’ve got a lot more to come in 2023!

Announcing Plant Girl Game on Gamefound

Sly Robot Games is excited to announce our next release Plant Girl Game

Plant Girl Game is a cozy tabletop roleplaying game  about a family of plant children saving their town from ecological disaster, written and designed by Dominique Dickey and project managed and edited by C. J. Linton. We hope you’ll back it on Gamefound, where it will be crowdfunding this spring.

Most folks with a toe in the tabletop gaming space right now are aware of the ongoing issues with Kickstarter, but in case you’re not: in early December, Kickstarter made the horrible announcement that it will be switching its services to blockchain. We were dismayed for many reasons, but primarily because:

  • The carbon offsetting that companies do to ameliorate the environmental damages that blockchain, cryptocurrency, and NFTs cause is always insufficient, and Kickstarter is no exception. Other people have spoken more articulately about this issue than we can, but there’s no such thing as carbon neutral or carbon negative blockchain. 
  • We had planned to crowdfund Plant Girl Game on Kickstarter at the beginning of February. 

So, we pushed the timeline back, and are switching to Gamefound for our next campaign. We don’t know if Gamefound will be our long-term solution, but it’s the one we’re going with for Plant Girl Game

There was a version of this where we decided to stick with Kickstarter. These are the reasons we decided not to:

  • Not using Kickstarter right now has the potential to be materially impactful. Kickstarter has announced the intention to switch over to blockchain in the next year, but they haven’t yet. So there’s a chance, even if it’s slight, that if creators and backers boycott Kickstarter they’ll reverse the decision. We’re not big creators in the scheme of things: our only Kickstarter, Tomorrow on Revelation III, funded at $11,327. But if every small potatoes creator shrugs and stays on the platform with that reasoning, it adds up. To us, this was an order of magnitude different than, say, continuing to use Twitter now that it has its new little NFT icons, which Twitter will not be rolling back regardless of whether or not we log off.
  • Personally and professionally, we have equity and justice commitments for ourselves, and one of those is environmental stewardship. We definitely don’t consider ourselves the paragon of sustainability or ethics, and this is not a condemnation of anyone who made the same calculations and came to a different decision. But we’re trying to make choices that we feel comfortable standing by. Using Kickstarter to crowdfund this project would not have been one of them.
  • Plant Girl Game is literally about mitigating environmental disaster. The idea of crowdfunding a game with those themes, on a platform doggedly committing to the opposite for no reason other than profit, felt pretty deranged. 

We’re not sure whether or not Sly Robot Games will use Kickstarter again, and we’re still evaluating our stance on working on projects that crowdfund via Kickstarter going forward. In full transparency: Dominique was attached to Yazeba’s Bed and Breakfast as Lead Editor before Possum Creek decided to switch to Indiegogo (though we’re happy they made the leap!), and they wouldn’t have departed from that project over the funding platform. The decisions each of us make personally, based on our financial needs separate from the company we’re running together, will also certainly vary as we move forward, but we’ll continue to be honest about them. 

We’re committed to releasing games in a way that is sustainable for us, working within a creative and ethical framework we feel proud of. We’re looking forward to sharing more about our equity and justice commitments later this year as we expand our online presence. 

– Dominique and C. J. 

I wrote a narrative rpg in two days with no prep.

Look. It’s a hard time. We’re all struggling, each of us in our own way. And on top of all that, I’m a planner. My creativity is rarely spontaneous. I brainstorm. I think of every possibility. I get lost in the weeds. I lose sight of the forest for the trees. I spend more time complaining about making art than I do actually making the art.

In spite of all that, I wrote a narrative rpg in two days with no prep. It wasn’t the game I was planning to write, the one I’ve been saying I would write for months and years. It wasn’t even something I particularly wanted to write. I went from idea to product in a few scattered hours, and I have never felt more unlike myself, and I have never had more fun.

Here’s what I learned: Creativity can be a small thing, wedged in among other commitments. It is possible, even in these most trying of times, for me to make space to create in my every day life. Yes, I have school, and a job, and all the other mental/emotional demands of quarantine, but I also have this: my hands on the keys, turning ideas into text, the purest reminder that I am alive and that I matter. Not everything I write has to be perfect, or even good. I can sit down and hammer out a game for the hell of it. It doesn’t have to be the project I’ve been carrying close to my heart. I don’t ever have to show it to anyone, or playtest it, or publish it. 

This game, though? Y’all are gonna see it, and you aren’t ready for it.

What do we do when the canon fails to include us?

Let’s talk about the literary canon.

Literary canons are groupings of related works, often centered on a theme such as location, form, or time period. The books that you may think of as “classics” have been canonized, or made permanent members of the canon, due to their popularity, longevity, and teaching ability. This is why so many of us read the same books in school — because our professors choose literature from the same canon.

Anthologies are the most tangible example of the canon because those works are literally grouped into a single unit. Let’s say you want a general familiarity with the history of English literature, from the Middle Ages to the late twentieth century, so you read The Norton Anthology of English Literature from cover to cover.

Do you understand the history of English literature? No. You understand the canon, but what about the countless works that are denied a place in the canon?

Science fiction is historically marginalized because the canon was created as a teaching tool, while genre fiction is seen as pure entertainment (which clearly is not true — arbitrary binary distinctions tend to fall apart if you think about them for long enough). That problem is solved, at least in part, by the creation of genre-based canons: genres are works that share the same form, style, or subject matter; canons exist across and within genres. However, like most canons, the classic canon of science fiction includes a disproportionate amount of straight white male authors. The canon does not represent the readers.

We use canons for the same reason that we use labels for our various identities — because they help us find the stories and communities that we’re looking for. But what do we do when those labels don’t fit? What do we do when the canon fails to include us?

The short answer: we create new ones.

New words are folded into the English language every day. New genre distinctions are popping up everywhere you look, defined by authors who are telling brave stories that reveal the truth about who they — and we — are. Literary canons, both genre-based and general, are created in anthologies, in classroom syllabi, and in the shelving patterns of bookstores, alongside awards and critical recognition. These are systems that we can access and therefore change. We can alter how literature is taught, how books are sold, which books become bestsellers, and how anthologies are compiled.

At the end of the day, an understanding of queer literature is essential to an understanding of literature. An understanding of science fiction is essential to an understanding of fiction. Let’s canonize narratives that reflect who we are.

This post was initially published on Queership.com on 9/27/17. 

It’s okay to show them who you are.

When I was eleven, I wrote a short story set in 1960s Tennessee. It had all of my favorite things: time travel, family secrets, sprawling estates, beautiful girls. The story dealt with the Civil Rights Movement, but it wasn’t about the Civil Rights Movement — that territory felt foreign to me. I didn’t see the problem with my writing until my mom read an early draft and circled the single sentence I devoted to the assassination of Dr. Martin Luther King, Jr. In the margin, she wrote: “You sound like a white person.”

It took me several years to understand what she meant. Why? Because when I first started writing, I was imitating the books I read and the shows I watched. Society had sold me the concept of white beauty. I was addicted to the dream of fair skin, suburban life, a two-parent family, perfect health… the list goes on.

Five years after the “You sound like a white person” incident, I showed my mom a short story I’d written about a girl who was in love with her best friend. She asked me if it was about friendship. I told her that it wasn’t — it was about queer teenagers. I never said that my main character was gay for the same reason that I’d rather not describe characters at all than say that they’re black: because I was scared to reveal too much of myself in my writing.

“You know,” my mom said, “it’s okay to show them who you are.”

That changed everything.

I sounded like a white person. I sounded like a straight person. I sounded like a healthy person. The way I came across in writing never felt like a conscious choice, but an act of mimicry. I didn’t sound like my real self because I didn’t know of many authors or characters who were like me. I hadn’t yet found Octavia Butler, Samuel R. Delany, Nalo Hopkinson, Yoon Ha Lee, or Colson Whitehead. While I’m comforted by the knowledge that there are authors out there telling stories that I need to hear, I’m also alarmed by the thought that there are not more of us. There really ought to be more of us.

So here I am — black, queer, brainweird, chronically ill. I’m ready to write the stories that my younger self needed so desperately.

Here’s the story I want: A black trans kid who manages to save the world in spite of relationship drama and chronic severe asthma. I want my hero to take breaks to use their rescue inhaler while chasing down the Forces of Evil™. And if they have OCD? Even better.

If I want to read this story, I’d better get back to writing.

A version of this post was initially published on Queership.com on 6/26/17. 

Revision Anxiety

When I recently reflected on the hurdles that stand in my way before I begin revisions, I felt excited and optimistic about turning my abysmal first draft into something worth sharing. I looked forward to throwing myself wholeheartedly into the work.

That … is not what happened.

What I failed to anticipate was my anxiety. I’ve been trying to write this novel for five years — that’s five years of attacking the story from different angles, experimenting with different variations on plot and point of view, sending rotten draft after draft off to beta readers and being told that it just wasn’t working. After six or seven such drafts, I feel like I’m finally coming from a place of raw potential. I feel like the draft that I’m revising could really be the one, like I’ve found something worth running with. And that is absolutely terrifying.

The problem is that this idea exists in mint condition in my head. No matter how good a writer I am, the story will never be as good on paper as it is in my imagination. I’m okay with that when I’m writing first drafts, because I’ve accepted that first drafts are meant to be bad. The same isn’t true of revisions. Revising this novel is guaranteed to be a process of disappointment, because it will never quite be what I want it to be.

So, I haven’t been revising. I’d go so far as to say that I’ve been actively avoiding revising, because stagnation is less painful that letting myself down by telling this story poorly. I’ve poured so much of myself into this story. I’ve picked it apart and interrogated it over and over again. Now that I can clearly envision what it would look like to tell this story well, how could I possibly let myself do it badly?

Here’s what I’ve found: I will inevitably fail to tell this story the way I’ve imagined it, but that doesn’t mean I won’t create something worthwhile in the process. I cannot do this work perfectly, but I am the only person who can do this work at all. No one else is qualified to tell this story — I don’t think anyone else even wants to. The only way out of this story is to tell it, once and for all.

I’m going to put my big kid pants on, sit down, and write.